The 2011 Tokyo Game Show is now in full swing. Today marks day two of the four day event and so far it seems like all eyes are fixed in on Sony’s next-gen portable handheld, PS Vita. Amongst a slew of information presented at a press conference that kicked off TGS, Sony announced a list of launch titles (some of which will be available to demo over the weekend at TGS), as well as a release date this year on December 17 (but only in Japan).
Being a winter baby, this could have been the perfect birthday / Christmas present for me. But it looks like North America and Europe will have to wait until early 2012. And since I still don’t have my hands on a Nintendo 3DS yet, I suspect it’s going to be a very long winter. In the meantime, I’ll wait patiently for my Top Three Most Anticipated Sony PS Vita games
Little Deviants (estimated release date: TBA)
In 2004, when the original Nintendo DS was released, the concept of touch screen gaming was refreshingly new. Now in 2011, in the age of iPhones and tablets galore, we are all too familiar with touch screen technology. But rarely have we seen this idea implemented on the BACK of a device. So far, Little Deviants illustrates the best examples of how to utilize this feature and many others into gameplay. Innovation makes me smile.
Escape Plan (estimated release date: TBA)
At its core, Escape Plan is a puzzle game — get adorable main character(s) from point A to point B, like so many games we’ve seen before it. Having said that, there are a lot of first person shooters and role playing games too. It never ceases to amaze me how many different ways developers can approach a flooded genre and still make their end product feel like a fun and original experience. Deceptively simple objective. Highly stylized presentation. So far, so good.
Sound Shapes (estimated release date: TBA)
As a maker of music myself, I recognize that I’m biased towards Sound Shapes. Part audio sequencer, part game level creation, part platformer — it’s hard to pinpoint a label on this unique title. Regardless, I’m thrilled at the thought that someone who is not a designer nor a musician can essentially create a level in the game while simultaneously creating a syncing soundtrack to that level. Amazing! This could be PS Vita’s must-have killer app. Also, bonus points for the game’s co-designers Jonathan Mak and Shaw-Han Liem (aka i am robot and proud). Homegrown talent. Toronto represent.
Agree? Disagree? What are your top three?